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 The New Dungeon System (LFG)

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Lynqoid
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Lynqoid


Posts : 292
Join date : 2009-08-03
Age : 37

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Name: Lynqalot
Class: Warrior
Proffesions: Engineering/Mining

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PostSubject: The New Dungeon System (LFG)   The New Dungeon System (LFG) EmptyThu Oct 29, 2009 9:42 am

How awesome does this look, emblems of FROST!!!

New Dungeon System

In the upcoming content patch there are many new additions and improvements. Perhaps one of the largest changes is the introduction of the new dungeon system. This new system will be available for all dungeons. A “Dungeons” button will replace the Looking For Group feature currently available in-game, and provides additional benefits to those who use it.


System Highlights:

Join as a Group or Solo
Cross-Realm Instances/Grouping
Instance Teleporting
Smarter Group Matching
Daily Random Dungeons
Repeat Random Dungeons
Choose Multiple Dungeons
Vote Kick system
Lovin’ the PUG Bonuses
Looking For Raid
Need Before Greed Updated
Group Disenchanting

Join as a Group or Solo
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.

The LFG channel has been disconnected from the dungeon tool and can be used by anyone in a major city, much like the trade channel currently available.


Cross Realm Instances
When joining the dungeon system as a solo player or with a partial group, additional random players can be found within the same Battlegroup via cross-realm instancing.

While the new system offers the ability to group with player from other realms within your Battlegroup, you won’t be able to use this to manually invite specific players to groups.


Instance Teleporting
When you use the dungeon tool to find a dungeon, you’ll get ported to the inside of the dungeon, much like the current Battleground system. When you leave the instance, you will be returned to your previous location. If you need to leave temporarily, such as for repairs or to purchase reagents, you can teleport back to the dungeon again. This feature can be used both by groups looking for other players and by premade groups of five who use the dungeon tool.


Smarter Group Matching
The new system will now work to match at least one experienced player for the assigned dungeon with less experienced players in the group. It will more carefully match class types, and will more consistently match players of equal levels for the dungeon chosen. The interface will also allow players to see how many players are looking for groups as well as the average wait time of groups that the tool has formed.


Daily Random Dungeons
Players or groups can choose specific dungeons or they can instead take their chances with a random Heroic or random normal dungeon. Picking randomly conveys some additional benefits. If you defeat the final boss in a dungeon, you receive 2 Emblems of Frost for Heroic dungeons and 2 Emblems of Triumph for normal dungeons. In addition, after players have received 2 Emblems of Frost for the first Heroic dungeon they do in a day, they will earn 2 Emblems of Triumph for each additional random Heroic dungeons in that day. These random rewards replace the current daily dungeon and daily Heroic dungeon quests. The current NPCs who offer those quests will offer weekly repeatable raid quests instead. You can also earn level-appropriate rewards for running random pre-Wrath of the Lich King dungeons while you are leveling up.


Lovin’ the PUG
Players who take part in groups with one or more members who have been matched with them randomly from within the dungeon system will receive extra rewards, including the coveted Perky Pug non-combat pet. The more random players you group with, the faster you could get your new pet!


Vote Kick
Players who use the system to find additional random members for their party will be afforded a couple of extra conveniences to help them perform well. The loot option is fixed to the updated Need Before Greed option (and unalterable by any member) and players can vote to remove another party member from the group. It will take four votes in order to remove someone, however, so consider this newfound power carefully.


Looking for Raid
There will be a new option available to players that can be accessed via the raid information screen in the interface or by typing /lfr. Players will also be able to take part in raid-specific weekly quests and will be able to browse the system manually for any other players looking for a raid dungeon group.


Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.


Group Disenchanting
Players in a group with an enchanter will now have the option to automatically disenchant any items that are not claimed by a player from within the loot window. Players will have this option available to them in both premade groups and in randomly matched groups. This option is available in any loot system, even if players don’t use the new dungeon tool.
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Ssorn
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Ssorn


Posts : 184
Join date : 2009-08-26
Age : 44
Location : UK

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Name: Ssornosam
Class: Mage
Proffesions: Enchanting/Tailoring

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PostSubject: Re: The New Dungeon System (LFG)   The New Dungeon System (LFG) EmptyThu Oct 29, 2009 9:55 am

This seems to be both a Fun Boost! and an inteligence nerf at the same time. Blizzard are obviously making WoW more and more accessable to the Beginer/Casual Player which ofc is an excellent thing if it brings more players to WoW, however, at the same time they need to make sure they don`t alienate the Semi-pro raiders. After all the main idea of an end-game raid guild is that you can work as a team to see all the juicy content that you would otherwise not be able to see, and then show of your skills with your high level item loot. So Im all for the "welfare" epic system that this will bring, but i seriously hope they make the differential between the loot and skills of the casual and the semi-pro as strong as it has ever been.
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Lynqoid
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Lynqoid


Posts : 292
Join date : 2009-08-03
Age : 37

Character Information
Name: Lynqalot
Class: Warrior
Proffesions: Engineering/Mining

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PostSubject: Re: The New Dungeon System (LFG)   The New Dungeon System (LFG) EmptyThu Oct 29, 2009 1:00 pm

The big problem is going to be that it matches 1 experienced person with 4 not so experienced.....
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iir




Posts : 123
Join date : 2009-08-23

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Name: Iir
Class: Paladin
Proffesions: Mining/Ench + JC/BS

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PostSubject: Re: The New Dungeon System (LFG)   The New Dungeon System (LFG) EmptyThu Oct 29, 2009 7:43 pm

One bit of info that I saw in wow.com


While heroic lockouts aren't going away, they will not affect your random dungeon selections. What this means is that if you and four guildies do a timed Culling of Stratholme run, and then you join the queue for a random heroic, you may be assigned Culling of Stratholme a second -- or third, or fourth -- time, depending on your luck, as your random dungeon. And you'll get two extra Emblems of Triumph for completing the random dungeon each time, even if you've run the dungeon already that day. The only way that your lockout will affect you is that you cannot create a group with /invite for that same dungeon again that day.

Basically, as long as you're choosing the Random Dungeon option, you can run as many heroics as you want, every day.
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